############################################################ F l i g h t S i m u l a t o r P r o j e c t By Flying Development Studio - - - - Matthieu Laban mlaban@gmail.com ############################################################ Website: http://www.flyingdevelopmentstudio.com Blog : http://www.white-clouds.org ------------------------------------------------------------ Installation : 1 : Install the .NET Framework 2.0 Download here: - http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en 2 : Get the latest version of DirectX Download Here: - Full Installer: http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en (Note : If this update is not present, the game *will not* work. If the game doesn't launch, and you haven't installed this update, then don't email me, install it first and if it still doesn't work then email me) Then, just unzip all files to the directory of your choice, read this file and launch Flight Simulator.exe ############################################################ Changes in version 2.5.2829 (2007-10-01) : - Reworked the terrain engine. Theorically supports the entire earth. Just needs data. - New flight model: - Takes into account wing specifications and all types of drag (lift-induced, parasitic...) - Added flaps (behavior is not tuned.) - Added a load and balance window (Aircraft->Edit Flight model->Add Weights...) - Better simulation of crosswind. Not only acts on the rudder but on the entire aircraft body. - Added support for models coming from the Google 3D Warehouse. Just drop the models kmz files in ./Airports/KPAO/ Note aboud the kmz files. Due to the poor quality of the Google Sketchup Collada Exporter, extremely low performance can be observed when loading certain models. If this happens, try re-exporting the models with the latest version of Sketchup, or if you are the creator of the model, then try reducing the number of objects, materials and polygons in the models. - Added support of background loading of terrain. This is still work in progress. Lag can be observed during the loading of the tiles. Note that tiles, once generated, are cached so subsequent loading of the same tiles will be much faster. - Added new realistic atmospheric scattering rendering (sky colors) - Added time of day simulation. Use shift-A and Shift-Q to modify the time. - Added option to turn on/off anti aliasing There are some regressions in this version: - Cockpit support is broken - No post processing effects can be used - Only 2 airplane models are available. Others will be back online soon. - Retractable gears are no longer working - Speed indicated at the top left of the screen is buggy - Some Z-Fighting occurs in some places - Numerous other bugs... ############################################################ Changes in version 2.0.2369 (2006-06-28) : - Added new Terrain System. It supports lots of things but not runtime reloading... - Added support for photoreal texturing (non hard coded this time) - Added a Cirrus SR-22 with glass cockpit (Freaking slow though...) - Added multiplayer support (server not available yet though...) - Added an Extra 300 (flight and visual model not complete) - Reworked the post processing effects. If the game runs slow on your machine, try disabling them. The contrast pixel shader is a CG killer... - Reworked flight model (thanks Bruno). Stalling, and some other stuff are now better rendered. - Changed runway lights to point sprites. - ... Too many things I don't remember... 6 months+ without an update is a long time... ############################################################ Changes in version 2.0.2203 (2006-01-12) : - Moved to Framework 2.0 - Default location is now at Palo Alto of Santa Clara Airport (KPAO) - Options Menu now contains a "Go To..." option. Just type the name of the airport you want to go to, and click OK. - Added automatically generated terrain - Included airfields are : KPAO, KSFO, KSQL, KHWD, KNUQ. - Runways and Ligthing are autogenerated from DAFIF files - Added strobes to the Cessna 210 - Added support for clouds (Disabled by default, go in Options->Options...->Settings (performance) to enable) - Runway lights are disabled by default. (Go in Options->Options...->Settings (performance) to enable) - Smoothed camera transitions have been removed temporarily, until I found a cooler system... - Aircraft now collides with relief ! (Landings on slopped terrains are now possible) - Reworked the Effects pipeline (this is internal, so who cares ?) ############################################################ Changes in version 1.0.2128 (2005-10-29) : - Fixed lots of bugs in internal Flight Sim Direct3D stuff - Fixed a bug with Saitek Keyboards (attempt at fixing actually, I need feedback on that) - Added a notification for systems with low frame rate ############################################################ Changes in version 1.0.2107 (2005-10-08) : - Added Com/Nav Radios - Can only be switched ON when battery switch is on - Only the NAV frequency can be changed and switched - Use left and right mouse buttons to increase/decrease the frequency - Added a DME - It uses NAV 1 as a reference. - Added a Contrast/Saturation/Brightness Filter - Added an option in the Options window to disable the post processing filters (for better performance) - Added a new aircraft : Cessna 172SP - Added Google Earth Communication ! - Position.kml (Current Aircraft Position) - FlightPath.kml (Last 500 positions, at a 250ms interval) - Check Google Earth Help on how to include KML files - Added a tower view - 1 : Move the camera wherever you want the tower view to be - 2 : Use View->Tower View->Set From Current Position - 3 : Press F4 to set current mode to tower view. - 4 : Use + and - (Next to backspace) to zoom in/out - Added a Replay - To replay a session, press 'K' at anytime in the game (Physics are not paused yet, so you'd better be landed to do that :P) - Press K to return to normal mode - To reset the replay start time to now, use Options->Replay->Clear Records - Added DEM support - The relief data in the sim is now imported from DEM files. The altitudes are now correct (except at flattened areas like airports) - Added Fulterton (KFUL) - Fixed a bug that was screwing up the lighting inside the airplane - Tuned evening and sunset colors ############################################################ Changes in version 1.0.2075 (2005-09-07) : - New Interactive script system for gauges and other dynamic elements - Reworked gauge system, Render to texture instead of GDI+. - Instruments update frequency can be set via options window - New gauges for the Cessna 210 : - Altimeter - Attitude Indicator - AmpMeter - Heading Indicator (Left and Right mouse buttons to set) - VarioMeter - Attitude Indicator - Airspeed Indicator - Flaps lever (Left and Right mouse buttons to change flaps state) - Throttle and Mixture - master Battery and Alternator Switches - Magneto Switch - GPS (On/Off buttons only) - Transponder (On/Off buttons only) - The Cessna 210 can now be started with 'E' key, or manually. The check list : - Master Battery ON - Click on the Magneto Switch - When the prop is spining, enrich the mixture - Engine starts - Switch Master Alternator ON - Switch GPS and Transponder ON - Reworked Cessna 210 Wheels - Clickable hangar doors (near the control tower at KSNA) - Fixed PAPI - Fixed missing sounds with CJ1 sounds - Added a version check at program startup ----------------------------------------------------------- Changes in version 1.0.2057 (2005-08-19) : - Added a new cockpit camera behavior. It is now completely customisable with zoom, panning - Camera Keys : - Joystick Hat : (Change view direction) - LeftControl + Left/Right/UP/Down : (Change view direction) - MiddleMouse + MouseMove : Change view direction - RightControl + Left/Right/UP/Down : Move camera position - Z/X : Zoom (W/X for azerty keyboards) - Mousewheel : Zoom - Camera positions can now be saved in 10 presets are accessible via the numeric keys (those not on the keypad) Ex : Press 1 to get the first preset, 2 to get the second, and so on. These presets can be overwritten by the LeftControl + 1/2/3/4/5/6/7/8/9/0 key combinaison. Ex : To set a new camera for the 3rd preset, place your camera, and set its orientation, then press LeftControl + 3 Whenever you want to recover this camera, just press 3. Preset Keys : - LeftControl + 1/2/3/4/5/6/7/8/9/0 : Assign current camera settings to - 1/2/3/4/5/6/7/8/9/0 : Recall saved camera settings - S : Cycle through camera presets - Added GPS Interactions It's now possible to switch on/off the GPS and interact with it. It's *very* basic. Only two buttons are functional, the two on the top right hand corner of the device. Pass the mouse over it and the cursor will change to a hand. Left mouse increases selection, and right mouse decreases it. ----------------------------------------------------------- Changes in version 1.0.2040 (2005-08-02) : - Added Cockpit instruments on Cessna 421 and Cessna 210. Not clickable yet but will come soon Instruments : Altimeter, Attitude Indicator, Variometer and a Garmin 430 Keys : x (Cockpit view) : Zoom Out z (Cockpit view) : Zoom In (w on azerty keyboards) - Added startup screen to select resolution - Added option to enable/disable pixel fog (Thanx Mike !) - Enable in the settings window - Corrected an annoying bug with cockpit camera. - Reduced speed of cockpit camera ------------------------------------------------------------ Changes in version 1.0.2036 (2005-07-29) : - Fixed another bug with axis assignments (I hope it'll work this time :-/) - New physics routine, it's now framerate independent ! - New PixelFog (requires shader model 2.0) (Switches to vertex fog for 1.1 cards) - Changed Grip of wheels on the ground - Added a wind configuration window (Options -> Weather) - Added a visibility configuration window (Options -> Weather ------------------------------------------------------------ Changes in version 1.0.2025 (2005-07-18) : - Fixed bug with axis assignments - New flight model files - New envmap effect + specular light for the airplane (requires shader model 2.0) - Flight model editor updated - Fixed bug with gauges when device was lost ------------------------------------------------------------ Changes in version 1.0.2018.35945 (2005-07-11) : - New Piper J3 Cub (Flight model not tweaked, i know takeoff distance is too long) - New Cessna 421C Golden Eagle - New Flight model editor (not complete, Aircraft/Edit Flight Model) - Gloom activated by default on video cards that support it ------------------------------------------------------------ Changes in version 1.0.2006.18340 (2005-06-29) : - 3D Cockpit view (F1) - Multiple joystick devices support (Need feedback on that one) - Fixed jittering nose gear - Taxiways at KSNA - New Buildings at KSNA - Wider autogen areas - Touchdown sounds - Fixed black squared props for pipers - Options Window - Joystick axes configuration - New Clouds (Enable in Settings/FlightSimSettings.xml) ------------------------------------------------------------ Changes in version 1.0.1978.18380 (2005-06-01) : - 3D Clouds - Post Processing Filters (Bloom and Blur) (Check below for activation of this effect) - Autogen fonctionality (Around the airport only for now) - Better night effect (Press F to cycle through times of day) - Weather Presets (Menu Item : Options->Weather/Time...) - Ambiance sound (Rolling and touch down sounds) - Joystick Configuration (Check Menu commands below) - Rain (Check menu commands below) ------------------------------------------------------------ Keys : e : Startup/Shutdown engine Up/Down/Left/Right : Aircraft Control (Auto Coordinated if no joystick available) LeftControl + Up/Down/Left/Right : Move camera 1 : Throttle Down (when no joystick available) 2 : Throttle Up (when no joystick available) : / JoystickButton1 : Brakes (key '/' for azerty keyboards) F1 : Cockpit View - Joystick Hat : (Change view direction) - LeftControl + Left/Right/UP/Down : (Change view direction) - RightControl + Left/Right/UP/Down : Move camera position - Z/X : Zoom (W/X for azerty keyboards) - LeftControl + 1/2/3/4/5/6/7/8/9/0 : Assign current camera settings to - 1/2/3/4/5/6/7/8/9/0 : Recall saved camera settings - S : Cycle through camera presets Tower view - 1 : Move the camera wherever you want the tower view to be - 2 : Use View->Tower View->Set From Current Position - 3 : Press F4 to set current mode to tower view. - 4 : Use + and - (Next to backspace) to zoom in/out Outside View (i) i : Aircraft External View / Reset Camera (The default mode at startup) Control = : (Outside view) : Increase view distance Control - : (Outside view) : Decrease view distance = : Zoom in - : Zoom Out F3 : Fixed Camera F4 : Tower View o : Focus next ground Object (tribute to Flight Unlimited :P) p : Focus next AI Aircraft Space : Reset controls (when no joystick available) A : Change time of day (use shift for faster change) Q : Change time of day backwards (use shift for faster change) r : Reset airplane position y : Slew Mode (FS like) t : Reset airplane at a thousand feet in the air g : Retract/Extend gear F12 : Take Screenshot (Saved in /GameScreenshots/) Replay - To replay a session, press 'K' at anytime in the game (Physics are not paused yet, so you'd better be landed to do that :P) - Press K to return to normal mode - To reset the replay start time to now, use Options->Replay->Clear Records ------------------------------------------------------------ Menus : Aircraft->Aircrafts... Changes selected aircraft Options->Options... Sets Joystick axes Select a line by clicking on the right hand column, then click on the '...' button. An axis selection window will popup, select the axis of your choice and click OK. Note : This feature has not been tested on joysticks besides SideWinder series, so i'm very interested by the testing from those with fancy joysticks. Note : These settings are NOT yet saved when exiting (sorry) so you'll have to re-set them everytime. Options->Weather/Time... Sets the general Ambiance of the simulator from presets. ------------------------------------------------------------ Debug Mode : F6 : Show Debug Forces F7 : Debug the world PageUp : In FreeCam mode, moves faster PageDown : In FreeCam mode, moves slower F2 : Free Camera F9 : Cut off physics (Free fall :p) ------------------------------------------------------------