It's been a while... I haven't posted about Infinite Runway for about a year...
After some side work on other things, I realized that I continually wanted to go back to the coding on Infinite Runway. It's not making any money... but it's what I like to do...
One thing that made me seriously thing of going back to flight sim development is the fall of Microsoft Flight Simulator. It surprised the entire community... and it's a real shame...
It follows the list of cancelled flight simulators like Prop Pilot, Flight Unlimited, Fly!... (RIP)
One person though seems pretty happy about MS FS being cancelled...Austin Meyer, the developer of X-Plane.
He put up a special page up on his website to help orphan FSX users transition to X-Plane...
I never really paid too much attention to X-Plane... I always remained with my first impression that this simulator was nowhere near the level that FSX had reached.
After listening to a podcast where he was interviewed and was bragging about his simulator I thought it was finally time to check it out a little more than the 10 minutes of demo.
The thing I was most interested in was the flight model, and it is indeed not bad :) However, some of the things didn't seem realistic... for instance, I was unable to make the C172 enter a proper spin... that same 172 seemed a bit too responsive on all axes at low speeds...
The ground handling is great better than FSX, X-Wind landings are much more realistic.
One thing I love is that flight model view where one can see the flow of air around the airplane, this is really cool!
After flying with it for a bit, I can say that with some more effort on Infinite Runway, I could reach a level where Infinite Runway could be a serious contender to X-Plane.
I think the keyword to achieve this is: iterations!
I'm planning on releasing more iterations of the game by developing a streamlined process to create the releases.
I can't say too much about the content yet as the feature set of a 1st release haven't been fully laid out yet.
One thing is for sure, I'll be making of lot of efforts to make the flight model as realistic as possible. For instance, I'm working in a new airfoil model to remove my dependency on lift coefficient tables. Instead, I'll be using wing shape data to compute the lift and figure out other parameters such as pressure, velocities around the airplane.
The first sandbox tests are very promising, and I'm just about ready to plug that new model in.
It will be hard, but fun to code :)
So to summarize, Austin, I'm coming for you! (just give me some time!) ;-)