I found this link on Digg today about another one of those top lists. This one was about the Top 20 Entrepreneurial Quotes.
One that I like... "Some people dream of great accomplishments, while others stay awake and do them" - Anonymous
It got me thinking about FSP, and I where I was eventually going with it.
When people discover about this flight simulator, the first question that comes to their mind, depending on where they stand is:
- Are you going to go commercial?
- Are you going to release it for free and open source it?
I would say, I’m more leaning towards the commercial route… Mainly becaue the idea of flying an airplane for real on the earnings of a entirely personal endeavor would be something I would very much like to experience one day…
But the more I think about commercializing the project (through any form, shareware, donation-ware…) the more I get back to reality… which is:
It’s pretty damn hard to create a flight simulator on your own…
Obviously, difficulty is relative and its definition varies from people to people...
I see writing a simulator as the inverse of a cool Web 2.0 project…
For the Web project, the hardest part is the idea… the technological piece is just a mere formality…
On the opposite side, for the flight simulator, the idea is the easiest ingredient. It is already out there… All the rest is a long set of mathematical, technological, algorithmical challenges… and some of them look so hard to me, I have to digest them for months before I can even understand the topic or come up with a reasonable implementation…
For both, usability if going to be a key aspect… if the flight simulator physical model lacks realism, users are never going to stick around… same goes if the represented area is too small, if the scenery is not up to what it looks like in other simulators, if there is no content/add ons…
I suppose this is why I don’t get much feedback from users about the simulator. Pilots probably say: “well, that’s cool” click the close button and move on.
Reaching the level where users are going to stick around is tough… There are countless things to implement such as terrain that regenerates dynamically, a solid render engine, a model loader, a weather system, a sky rendering system… And each and every one of those tasks represent a multitude of micro-annoying challenges that sometime take days to solve…
I assume you got it… it’s a hard project…
Then why bother? Is it ever going to be something profitable enough to make a living out of it? If this happens, will it be before I die? Even though the donation page was only used by one user over the course of all those years, should I take this as an indicator of the interest of the Flight Simulator community? Should I abandon altogether and do something else?
My rational side tried to get me out of the useless simulator business… I attempted over the last couple of years to get interest in other projects… but after a certain amount of time, I feel bad for the Flight Simulator, and start working on it again… even though no one might ever have fun using it other than me… (have you?)
So right now, I think I’m just going to go ahead and continue developing the simulator, just for fun, and keep going from feature to feature according to what I feel like doing that day…
I’m just a bit sad that this simulator doesn’t get all the attention it might deserve…
I’d be happy to hear from you anonymous readers…
Would you be willing to contribute financially to support the project? To what extents?
Considering the previous well funded failures (FLY, Flight Unlimited, Pro Pilot…) and the linux-like simulators such as X-Plane and Flight Gear, do you think a one man Flight Simulator has its place?
I highly doubt it… but for some odd reason, that’s not going to stop me from going on with the project…
Why?
No idea… Foolishness? Delusion? ... Passion?
You tell me…