[This entry has been imported from my old blog, therefore, links and images might now show correctly. Sorry about that]
Well Well, after a pause in the flight simulation area, it was more than time to get back to work! So what’s new since last time?
A few things, the arrival of a new aircraft in my library, a brand new Cessna 210 Centurion (I love this bird), followed by a code refactor of the aircraft section and one last improvement in the model loader to correctly support 3DSMax smoothing groups. (it was becoming more than necessary !). It's also possible now to change the aircraft model at runtime !
The Cessna 210 Centurion:
I was getting fed up with the good old Piper PA28, I wanted to add a new aircraft to my fleet. I decided to roll up my sleeves once again and started to work from scratch on the 3D Model, and I’m amazed to say it turned out pretty well :)

Cessna Centurion in 3DS Max
I had to change a couple of things in the code to make this new aircraft work, since some portions of the code were apparently a tad too hard coded :-P. Each aircraft now has its own flight data xml file with like engine mass, aircraft mass and so forth…
The First Flight :
The flight model tweaking done, serious stuff could start! Flying ! But prior to that, i had to correct one last thing ... I found out that the normals that were calculated for the aircraft objects were completely messed up somehow … I found a way to correct the problem and added support for smoothing groups while I was at it :). Pictures are better than words, let’s move on to the visual stuff of the First Flight !

Fashion Picture ! She's pretty :)

Flare ...

At Parking ...

Close up

One last, steep turn
At Parking
Next step, design the interior and texture this new bird ! (More info on the Cessna 210 Centurion can be found at Airliners.net here)
Happy Landings